In this course an introduction to the technical and conceptual parts of virtual and augmented reality is provided. The content of this lecture is the processing pipeline from given input in form of geometry information that is applied to scene graphs, applications of virtual reality in daily life and the understanding of immersion. This is enhanced by exercises and student projects with a VR head-mounted display.
Information Engineering students, bachelor in-depth lectures or master program
Oral examination (20 min)
First date: 23. and 30.07.2018
Second date: 15.10.2018
Registration via StudIS or on list or via email Ms. Baiker (Z 710).
Successful participation yields 6 ECTS.
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The following games were developed by students in the previous years, as part of the practical course.