
Global Illumination Methods
For appointments and rooms of lecture please consult the ZEuS of the Universität Konstanz.
Description
Learning Content:
This course teaches methods for generating photorealistic images of virtual scenes. To achieve this the light propagation within the scene has to be simulated using global illumination.
Lecture Content:
- Introduction to Raytracing
- Basic algorithm, extensions, data structures - Light transport and global illumination
- Rendering equation, global light transport
- Sampling, Monte-Carlo Integration
- Path-Tracing, Particle Tracing
- Radiosity - Radiosity
- light transport revisited
- creating the equation systems / Form Factors - General aspects
- Finite element methods
- plenoptic function / image-based rendering
- Holography
Qualified Students:
Information Engineering students, bachelor in-depth lectures or master program
Prerequisites:
Basics on computer graphics, programming skills (C++)
Credit requirements:
oral (20min) or written (60min) examination, depending on number of students
Examination date:
First date: tba
Second date: tba
Registration via ZEuS or on list or via email Ms Baiker (Z 710).
Credits:
Successful participation yields 6 ECTS
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